Rendering and outputs

Render TimeShift renders every output frame as a still, then restores your settings. Blender stays responsive while it runs; press Esc or Cancel TimeShift Render to stop after the frame in progress.

Everything lands in the Output Folder (default //timeshift/, next to your saved .blend; an unsaved file needs an absolute folder):

File Contents Turned on by
beauty/beauty_00000.png and up The final image, exactly as a normal render produces it, including your view transform and compositor Beauty
passes/passes_00000.exr and up One multilayer EXR per frame with the chosen passes, linear Passes (multilayer EXR)
frame_map.json The scene time and speed behind every output frame, written before the first frame Frame Map (JSON)

Files are numbered by output frame from 00000, not by scene frame. Beauty and Passes are both on by default.

The Outputs and Options boxes: Beauty as 8-bit PNG, EXR passes, and the six options
Outputs and Options with their defaults.

Beauty format: PNG, JPEG (no alpha, Quality 90 by default), single-layer OpenEXR or TIFF, at 8, 16 or 32-bit where the format allows. Or tick Use Scene Output Settings to use your scene’s own format, depth, colour mode and compression.

EXR passes: Diffuse Color, Shadow and Ambient Occlusion are on by default; Depth (Z), Normal and Mist are off. EXR Depth is Float (Half), enough for EEVEE; choose Float (Full) for precise Z and Normal data with Cycles.

Option Default What it does
Transparent Film On Renders the background transparent; turn it off to keep your world
Scale Motion Blur Shutter On Multiplies the shutter by the local speed so blur matches the slowed motion (needs Motion Blur on)
Bypass Sequencer On Ignores Video Sequencer strips, which only know whole frames; restored afterwards
Frame Map (JSON) On Writes frame_map.json
Overwrite Existing On Turn off to skip frames already on disk and resume an interrupted render
Timeline Overlay On Draws chunks and the speed graph on the Timeline

With Cycles, Persistent Data is switched on for the run to speed it up, then restored. Rendering needs an open Blender window; command-line rendering (blender -b) is not supported.