Render the frames between your frames.

Slow any stretch of your timeline to 0.001× and render true sub-frames. Your keyframes and caches never move.

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The plane at normal speed: its propellers blur into discsThe same frame rendered with TimeShift: every propeller blade is sharp
Normal speedWith TimeShift

TimeShift off and on.

The same scene rendered normally (left) and with a slowed chunk (right), the Timeline underneath.

Same scene, same Timeline. On the right, a chunk slows to 0.07× and eases back out to normal speed.

Try a speed ramp.

This is TimeShift's own retime math. Each tick is one rendered frame; they bunch where the chunk slows time.

Scene frames60
Rendered frames215
Length at 24 fps9.0 s
Slowest speed0.096×
frame 18
frame 42
0.096×
5 frames

How it works in Blender

The Timeline with a slowed chunk and its speed curve

Everything that moves slows down with it.

Keyframes, drivers, Geometry Nodes and shaders are exact. Simulations play back from their bake.

Built for the render, not just the viewport

Motion blur that follows the speed

The shutter scales with the local speed, so blur shrinks as time slows, like footage from a high-speed camera.

A shader node tree driven by sub-frame time beside a lava sphere

Exact for shaders and node trees

Sub-frame time reaches drivers, Geometry Nodes and materials.

A jiggly pudding with TimeShift off on the left and on on the right

Your file stays as it was

Nothing is moved or rescaled, and render settings are restored after every run.

Outputs

PNGJPEGOpenEXRTIFFEXR passesFrame map

Beauty images include your compositor and view transform.

Works where you work

  • Blender 4.2 and newer
  • Cycles and EEVEE
  • Extension or legacy add-on

Questions

Does TimeShift change my keyframes or animation?

No. It only changes the times it renders at. Keyframes, NLA strips, drivers, camera markers and caches are never edited, and the render settings it changes are restored afterwards.

How is this different from Blender's Time Remapping?

Time Remapping applies one ratio to the whole scene. TimeShift slows or speeds only the chunks you mark, ramps in and out of them, and leaves the scene settings alone. If both are active, their speeds multiply.

Does it work with Cycles and EEVEE?

Yes, both. With Cycles, Persistent Data is enabled for the render to speed it up, then restored.

Do I have to bake anything?

Only physics. Keyframes, drivers, Geometry Nodes and shaders are sub-frame exact with no bake. Rigid body, cloth, soft body, particles, hair and dynamic paint need one click of Bake All Dynamics.

Why does my fluid or smoke stutter in slow motion?

Mantaflow caches hold whole frames and Blender does not interpolate them, so there is nothing to sample between frames.

How much longer will my render take?

Render time grows with the number of output frames: a 20-frame chunk at 0.1 becomes about 200 frames. Check the estimate under the panel, and use Preview TimeShift to judge the timing first.

All 15 questions

What's new

2.11.16 Oct 2026
First public release
  • Fast preview with Solid, Material or Rendered shading
  • Bake All Dynamics also bakes hair dynamics
  • PNG, JPEG, OpenEXR or TIFF, plus EXR passes and a frame map
Full changelog

TimeShift

GPL-3.0-or-later
$14.99$19.99Launch price until 21 October
  • The add-on for Blender 4.2 and newer
  • Updates through SuperHive
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